M
Marko
PP2003
Finally a programmer noticed that you don't necessarily want to show all
the bullets, then, all the graphics, or vice versa. If you mixed text
and graphics you needed to break up the ouline into a series of text
boxes to be individualy animated, and they wouldn't be in the outline.
Now in 2003 this is fixed except (it think and hope I'm wrong) for one
thing:
Assume the bullets are A, B, etc..., level two is 1,2,3 etc, these
disappear before the next bullet:
CLICK: 1 2 3 4 5
A A A A A
1 B B B
2 1 C
3 2
3
I still have to do this manually, one would thing that hiding/dimming it
would do it automatically, I can't find a simple way. Motion paths is
harder and not precise than what I do now. Any ideas?
--
Marko Jotic, MMCT Holdings Int. Inc.
"Common sense is anything but common".
From the notebooks of Lazarus Long. Robert A. Heinlein.
Handmade knives, antique designs, exotic materials at
http://www.knifeforging.com/
Finally a programmer noticed that you don't necessarily want to show all
the bullets, then, all the graphics, or vice versa. If you mixed text
and graphics you needed to break up the ouline into a series of text
boxes to be individualy animated, and they wouldn't be in the outline.
Now in 2003 this is fixed except (it think and hope I'm wrong) for one
thing:
Assume the bullets are A, B, etc..., level two is 1,2,3 etc, these
disappear before the next bullet:
CLICK: 1 2 3 4 5
A A A A A
1 B B B
2 1 C
3 2
3
I still have to do this manually, one would thing that hiding/dimming it
would do it automatically, I can't find a simple way. Motion paths is
harder and not precise than what I do now. Any ideas?
--
Marko Jotic, MMCT Holdings Int. Inc.
"Common sense is anything but common".
From the notebooks of Lazarus Long. Robert A. Heinlein.
Handmade knives, antique designs, exotic materials at
http://www.knifeforging.com/