J
John Bullington
I help teachers use technology in the classrrom I have
several games (jeopardy and a puzzle game) that I have
created (variations on similar ones on web). I'd like to
work on hangman and concentration via powerpoint. I can't
figure how to do the following two things.
Hangman - Have it set so rectangles cover letters in word
and a alphabet is below the puzzle. When students select a
correct letter from the alphabet It fades the alphabet
letter and the rectangle revealing the part of the word
(using trigger), however when the students select a wrong
letter I want it to animate the next piece in the hangman
(ie qt head, then body, etc) Obviously I could key a wrong
answer to a particular part of the body, but then the
hangman would be created haphazardlly and would have an
awful lot of body parts. Any way around this problem
(without VB)?
Concentration - again the things to match can be covered by
rectangles. But from there is it possible to do an if then
statement if a=b then fade both, if no then replace
rectangles (you'd have to obviously be able to set a value
for each rectangle), etc.
several games (jeopardy and a puzzle game) that I have
created (variations on similar ones on web). I'd like to
work on hangman and concentration via powerpoint. I can't
figure how to do the following two things.
Hangman - Have it set so rectangles cover letters in word
and a alphabet is below the puzzle. When students select a
correct letter from the alphabet It fades the alphabet
letter and the rectangle revealing the part of the word
(using trigger), however when the students select a wrong
letter I want it to animate the next piece in the hangman
(ie qt head, then body, etc) Obviously I could key a wrong
answer to a particular part of the body, but then the
hangman would be created haphazardlly and would have an
awful lot of body parts. Any way around this problem
(without VB)?
Concentration - again the things to match can be covered by
rectangles. But from there is it possible to do an if then
statement if a=b then fade both, if no then replace
rectangles (you'd have to obviously be able to set a value
for each rectangle), etc.