A
Andrew Kennard
Hi all
I was just looking at the Status Panel for another reason and noticed in the
pkg files there is a
Procedure ProcessEvents
If (Active_State(self)) begin
Send PumpMsgQueue of Desktop
end
End_Procedure
What does PumpMsgQueue actually do ? Does it check and loop through all of
the message for the currently active child window and allow them to be
processed ?
We have some painting problems that arn't being solved by paint/updatewindow
elsewhere in our app and wondered if this could help ?
Also has anyone subclassed the status panel to give it their own look for
"please wait" type messages etc ?
Cheers
Andrew
I was just looking at the Status Panel for another reason and noticed in the
pkg files there is a
Procedure ProcessEvents
If (Active_State(self)) begin
Send PumpMsgQueue of Desktop
end
End_Procedure
What does PumpMsgQueue actually do ? Does it check and loop through all of
the message for the currently active child window and allow them to be
processed ?
We have some painting problems that arn't being solved by paint/updatewindow
elsewhere in our app and wondered if this could help ?
Also has anyone subclassed the status panel to give it their own look for
"please wait" type messages etc ?
Cheers
Andrew