V
vojo
the best to explain what I want to do is the following: Assume I want to
make a clock where somebody, via custom properties, enters the time. I want
to use that info to figure out how to rotate the big hand/little hand
appropriately.
I can use a hidden line as a reference (say 12 oclock). the visible big
hand and little hand are angled off the end point (center of clock) from the
hidden reference.
How can I do that.
I realize is could have lines for all possible combinations but that is huge
and complex (custom priorities turns on/off visibility)...so looking for
something slicker.
Once I have this, I am also curious as to how to apply to an ellipse (where
the line gets shorter then longer as the angle grows).
make a clock where somebody, via custom properties, enters the time. I want
to use that info to figure out how to rotate the big hand/little hand
appropriately.
I can use a hidden line as a reference (say 12 oclock). the visible big
hand and little hand are angled off the end point (center of clock) from the
hidden reference.
How can I do that.
I realize is could have lines for all possible combinations but that is huge
and complex (custom priorities turns on/off visibility)...so looking for
something slicker.
Once I have this, I am also curious as to how to apply to an ellipse (where
the line gets shorter then longer as the angle grows).