G
Guy..L
If I ask the AxDrawingControl to draw a polyline using a linestyle that has
little arrows on it, my call to Page.DrawPolyline returns quickly but the
drawing surface takes a while to update.
I've noticed that the more complex the arrowheads, the longer the delay
between DrawPolyline returning and actual lines rendering.
However, after several subsequent calls, the delay goes away and arrowed
lines are drawn almost as fast as normal lines. Looking at the performance
of processes, it sure seems that my app is responsible for the delay but not,
I'm guessing, in my code but in the drawing control DLL.
Is there any way to have the control load those linestyles before I call my
first DrawPolyline, so that the delay is not incurred on that first call but
sometime while my app initializes?
little arrows on it, my call to Page.DrawPolyline returns quickly but the
drawing surface takes a while to update.
I've noticed that the more complex the arrowheads, the longer the delay
between DrawPolyline returning and actual lines rendering.
However, after several subsequent calls, the delay goes away and arrowed
lines are drawn almost as fast as normal lines. Looking at the performance
of processes, it sure seems that my app is responsible for the delay but not,
I'm guessing, in my code but in the drawing control DLL.
Is there any way to have the control load those linestyles before I call my
first DrawPolyline, so that the delay is not incurred on that first call but
sometime while my app initializes?